<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8321531</id><updated>2012-01-16T08:18:47.885Z</updated><title type='text'>Over Here</title><subtitle type='html'>Actionscript 3, Flex 2, Games Development Blog.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8321531.post-4408829726709691924</id><published>2007-03-14T15:23:00.000Z</published><updated>2007-03-14T15:24:39.201Z</updated><title type='text'>Mediaframe Launched</title><content type='html'>We have soft launched our brand storage/sharing system, &lt;a href="http://www.mediaframe.net/"&gt;mediaframe.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is built on Coldfusion and has some large elements of the UI built in Flash.&lt;br /&gt;&lt;br /&gt;Mediaframe allows you to get access to brand-logos, fonts, colour schemes, images and brand guidelines. Brand assets can be downloaded in any size, resolution and file format.&lt;br /&gt;&lt;br /&gt;The basic account is free for businesses so give it a try. &lt;a href="http://www.mediaframe.net/content/sign_up.cfm"&gt;Sign-up here&lt;/a&gt;.&lt;br /&gt;There is also a &lt;a href="http://www.mediaframe.net/content/demo.cfm"&gt;demo account&lt;/a&gt; so you can preview the service.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-4408829726709691924?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/4408829726709691924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=4408829726709691924' title='140 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/4408829726709691924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/4408829726709691924'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2007/03/mediaframe-launched.html' title='Mediaframe Launched'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>140</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-116851060062227355</id><published>2007-01-11T10:08:00.000Z</published><updated>2007-01-11T10:16:40.990Z</updated><title type='text'>Flex OSX Style Transition?</title><content type='html'>Hi:&lt;br /&gt;&lt;br /&gt;Im on the hunt for something I saw on the Macromedia XML News Aggregator a while ago. Somebody created a page transition in FLEX that looks similar to the &lt;span style="font-weight: bold;"&gt;Fast User Switching in OSX&lt;/span&gt;. It looks like there are different interfaces on the surface of a cube... you can navigate to other interfaces and the cube spins 90 degrees to show the other interface.&lt;br /&gt;&lt;br /&gt;Does anybody know where I can find this?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-116851060062227355?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/116851060062227355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=116851060062227355' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/116851060062227355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/116851060062227355'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2007/01/flex-osx-style-transition.html' title='Flex OSX Style Transition?'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-116490955683261147</id><published>2006-11-30T17:53:00.000Z</published><updated>2006-12-01T12:08:32.623Z</updated><title type='text'>Lux 3D Engine - Going Open Source</title><content type='html'>My apologies for not being as active as I wanted to be on this project. I have been busy with other projects the last couple of months. I just wanted to give you a heads up, I will be releasing Lux under a Open Source license very soon so you people can start using/extending Lux.&lt;br /&gt;&lt;br /&gt;I will be releasing it on &lt;a href="http://www.ukmn.com/"&gt;ukmn.com&lt;/a&gt; first so if you want to know as soon as it released, I suggest keeping an eye on our &lt;a href="http://www.ukmn.com/rss.xml"&gt;RSS feed&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;A quick recap on Lux&lt;/span&gt;&lt;br /&gt;The main aim of this engine is for it to be usable in a sense of performance and have a simple API to integrate cleanly into other AS3 projects. I have seen many ActionScript 3D engines done in flash but many are over complicated, try to do too much and can be slow for simple tasks. I do not plan to add features like texture mapping, model loaders and animation as I want this to remain extremely lightweight and most importantly fast!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Base Features include:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;LuxView: The main engine that contain, lights, objects and a camera.&lt;/li&gt;&lt;li&gt;LuxObject: An object that contains Points, Lines, Curves, Faces etc.&lt;/li&gt;&lt;li&gt;LuxStyle: Allows you to change the appearance of objects.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Other classes include Matrix, Vector, LuxAnchor, LuxPoint, LuxMultiPoint, LuxLine, LuxFace, LuxColour, LuxCamera, LuxLight.&lt;br /&gt;&lt;br /&gt;I have also included a few primitive objects that will allow you to learn how to construct your own objects.&lt;br /&gt;&lt;br /&gt;A simple test scene: &lt;a href="http://johnukmn.blogspot.com/2006/08/lux-3d-with-multiple-light-sources.html"&gt;Lux Test&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-116490955683261147?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/116490955683261147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=116490955683261147' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/116490955683261147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/116490955683261147'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/11/lux-3d-engine-going-open-source.html' title='Lux 3D Engine - Going Open Source'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115689690055202512</id><published>2006-08-30T01:11:00.000+01:00</published><updated>2006-08-30T01:15:00.566+01:00</updated><title type='text'>Lux 3D with multiple Light Sources</title><content type='html'>I have just added lighting to Lux... allowing you to add as many light sources as you like. If you have a moment, would you mind testing the performance? If you press and hold on the flash it turns depth of field on... can you comment on your os/browser/cpu and the two speeds(with/without dof)?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ukmn.net/studio/lux/test_04/LuxTest.html"&gt;Lighting Test&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115689690055202512?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115689690055202512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115689690055202512' title='43 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115689690055202512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115689690055202512'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/lux-3d-with-multiple-light-sources.html' title='Lux 3D with multiple Light Sources'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>43</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115651508088140331</id><published>2006-08-25T15:04:00.000+01:00</published><updated>2006-08-25T15:28:13.366+01:00</updated><title type='text'>3D Depth Sorting Issues</title><content type='html'>I am having a problem with depth sorting in a 3D environment... I have tried numerous approaches but come across problems with certain situations.&lt;br /&gt;&lt;br /&gt;My current method involves finding the z value of an objects point furthest from the camera and sorting objects by that depth.&lt;br /&gt;&lt;br /&gt;Consider this 3d scene:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4971/558/1600/diag_01.gif"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4971/558/320/diag_01.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From a side view with camera shown:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4971/558/1600/diag_02.gif"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4971/558/320/diag_02.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can see that the grid is further away than the cube, the depth sorting seems to be working fine. But say if I move the camera to be below the grid problems start to occur:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4971/558/1600/diag_03.0.gif"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4971/558/320/diag_03.0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The depth sorting routine still thinks the grid is further away and draws the cube on top of the grid! Has anybody got any experience with this? Can anybody give me some tips?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115651508088140331?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115651508088140331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115651508088140331' title='26 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115651508088140331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115651508088140331'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/3d-depth-sorting-issues.html' title='3D Depth Sorting Issues'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>26</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115633915440006354</id><published>2006-08-23T14:13:00.000+01:00</published><updated>2006-08-23T14:19:14.410+01:00</updated><title type='text'>Lux Performance Test</title><content type='html'>If you have a moment to spare, would you mind trying this performance test? If you press and hold on the flash it turns depth of field on... can you comment on your os/browser/cpu and the two speeds(with/without dof)?&lt;br /&gt;&lt;br /&gt;Thanks!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ukmn.net/studio/lux/test_03/LuxTest.html"&gt;Lux Performance Test&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115633915440006354?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115633915440006354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115633915440006354' title='35 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115633915440006354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115633915440006354'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/lux-performance-test.html' title='Lux Performance Test'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>35</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115620846462421086</id><published>2006-08-22T01:58:00.000+01:00</published><updated>2006-08-22T02:04:06.636+01:00</updated><title type='text'>Introducing Lux</title><content type='html'>Along side &lt;a href="http://johnukmn.blogspot.com/2006/08/actionscript-3-performance.html"&gt;isometric&lt;/a&gt; games I have been working on a 3D framework named 'Lux' in AS3, originally started as a AS2 project a while ago. The main aim of this engine is for it to be usable in a sense of performance and have a simple API to integrate cleanly into projects. I have seen many 3D engines done in flash but they are over complicated, try to do too much and as a result run slow. Here is an early demo of Lux...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ukmn.net/studio/lux/test_02/LuxTest.html"&gt;Lux Test&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115620846462421086?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115620846462421086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115620846462421086' title='113 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115620846462421086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115620846462421086'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/introducing-lux.html' title='Introducing Lux'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>113</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115574464676884708</id><published>2006-08-16T17:06:00.000+01:00</published><updated>2006-08-16T17:10:46.783+01:00</updated><title type='text'>gotoAndStop Crash Update</title><content type='html'>Looks like Adobe are one it... I had an email from one of the Flash Player QA guys asking for sample project that replicates the the crash.  Hopefully I get an answer soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115574464676884708?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115574464676884708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115574464676884708' title='44 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115574464676884708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115574464676884708'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/gotoandstop-crash-update.html' title='gotoAndStop Crash Update'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>44</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115487902668683277</id><published>2006-08-06T16:38:00.000+01:00</published><updated>2006-08-06T16:43:46.686+01:00</updated><title type='text'>gotoAndStop crash Example</title><content type='html'>Here is an example of that gotoAndStop crash. Visit the following url move the character about randomly.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Warning: This will make your browser crash.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ukmn.net/studio/playframe/test_02/boxtrix.html"&gt;gotoAndStop Crash Example&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115487902668683277?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115487902668683277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115487902668683277' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115487902668683277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115487902668683277'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/gotoandstop-crash-example.html' title='gotoAndStop crash Example'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115487865928647979</id><published>2006-08-06T16:33:00.000+01:00</published><updated>2006-08-06T16:37:39.296+01:00</updated><title type='text'>Actionscript 3 Performance</title><content type='html'>I am currently porting an Actionscript 2 game to Actionscript 3. The game has an isometric view and has collision detection, physics etc...&lt;br /&gt;&lt;br /&gt;In the AS2 version if there were more than 6 blocks the game started to chug... as you can see from this demo I can place over 100 blocks on screen at once, all moving, with no slow down!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ukmn.net/studio/playframe/test_01/boxtrix.html"&gt;AS3 Performance Test&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115487865928647979?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115487865928647979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115487865928647979' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115487865928647979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115487865928647979'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/actionscript-3-performance.html' title='Actionscript 3 Performance'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8321531.post-115479393328695503</id><published>2006-08-05T17:02:00.000+01:00</published><updated>2006-08-06T16:56:45.743+01:00</updated><title type='text'>gotoAndStop causing browser to crash</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4971/558/1600/error.gif"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4971/558/400/error.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This bug is driving me up the wall. I am embedding a movieclip into one of my classes using this method:&lt;br /&gt;&lt;blockquote&gt;[Embed(source='/sprites.swf', symbol='PlayerSprite')]&lt;br /&gt;private var PlayerSprite:Class;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I need to use gotoAndStop to reflect a state change...  e.g.:&lt;br /&gt;&lt;blockquote&gt;if(_isMoving){&lt;br /&gt; mc.gotoAndStop("walk_"+angle);&lt;br /&gt;}else{&lt;br /&gt; mc.gotoAndStop("idle_"+angle);&lt;br /&gt;}&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The script works but it causes both IE and FireFox to crash completly at random times when gotoAndStop is executed.&lt;br /&gt;&lt;br /&gt;Has anybody else experienced this?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8321531-115479393328695503?l=johnukmn.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://johnukmn.blogspot.com/feeds/115479393328695503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8321531&amp;postID=115479393328695503' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115479393328695503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8321531/posts/default/115479393328695503'/><link rel='alternate' type='text/html' href='http://johnukmn.blogspot.com/2006/08/gotoandstop-causing-browser-to-crash.html' title='gotoAndStop causing browser to crash'/><author><name>John</name><uri>http://www.blogger.com/profile/06659159913454738909</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://photos1.blogger.com/blogger/4971/558/1600/avatar.0.gif'/></author><thr:total>4</thr:total></entry></feed>
